Warding or menacing on accessories for each class in terraria?

Getting into hardmode on expert and rerolling everything. Melee seems obvious but I'm torn for ranger and summoner. Is defense or damage the better trade at that point?
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1 Answer

rohan_hq Nov 12, 2026
mia_arcade
menacing if you're winning fights, warding if you're dying in them. that's honestly most of the decision. menacing is +4% damage per accessory, warding is +4 defense. early hardmode and the mech bosses are where a few warding pay off. once your armour and healing are sorted most people swap back to full menacing. lucky is fine on a build that already crits a lot, and arcane is for mages who keep running out of mana, but neither usually beats menacing.