Scripts you end up reusing in every Roblox project?

Been making small games for a year and I keep rewriting the same things: leaderstats, datastore saving, round systems. Curious what modules or snippets other devs keep in a personal library.
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sara_arcade Nov 05, 2026
hirdesh_arcade
I'd add a little camera/tween helper module. Every project ends up with screen shakes and UI pops and writing TweenService boilerplate each time gets old fast. And a debug overlay that only shows for your user id. Saves so much printing.
ella_afk Oct 13, 2026
hirdesh_arcade
the ones that live in every project for me: - a datastore wrapper. i stopped writing my own and just use ProfileStore by loleris, session locking alone saves a lot of pain - Trove (or any maid-style cleanup module) so connections get disconnected when a round or player ends - a small Signal module for custom events - one remotes module that creates and fetches all RemoteEvents by name, so client and server never typo a name the round system i'd honestly keep as your own though, every game needs it slightly different. write it as a simple state machine (intermission, playing, ending) and it ports between games pretty easily.