I can script and build a bit but every idea I have turns into a huge project I never finish. What kind of small game concepts have worked for you as a first release?
The trick is picking something where you can add content without coding anything new.
- obby with a twist, e.g. the course changes every round or each stage has one gimmick. new stages are just building
- small tycoon around one odd theme. the core loop is simple and you can keep bolting on upgrades
- short horror story, 10-15 minutes, one map. done well these get played a lot and they're finished when the story is
- one-room puzzle or escape game
What I'd stay away from solo: anything with trading, PvP balance, or a big open world. Those need constant updates and moderation, not just a launch.
And build the ugliest version first and get people playing it. Fix the art once people are sticking around.