Invisicam stops working once I switch to an isometric camera
Making a Roblox game with a fixed isometric view. Walls between the camera and the player should fade like normal, but they just stay solid. Is Invisicam tied to the default camera script, and how do people handle this?
that's expected. invisicam is part of roblox's default camera scripts, and it only runs while the default camera is in charge. an isometric setup almost always sets CameraType to Scriptable, so the occlusion module just stops - nothing is checking what's between the camera and the character anymore.
you'll have to do it yourself: raycast from the camera to the character every frame, and set LocalTransparencyModifier on whatever parts it hits, then set it back when they're clear. if your camera never goes behind walls in your map, a simpler option is just keeping roofs on a separate folder and fading those.