@jasmin_43
Roblox Oct 07, 2026

how do exploiters fly in my roblox game and how do i stop it?

players keep flying around my obby skipping stages. how does the client even do that, and is server-side position checking the usual fix or is there something simpler?
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2 Answers

ajay Nov 05, 2026
jasmin_43
One thing I'd add on the server side: never trust what the client sends through RemoteEvents either. If you've got a remote like "give coins" or "complete stage", the server should check the player could actually have done that. Exploiters fire remotes directly, flying is just the visible part.
singh_55 Oct 15, 2026
jasmin_43
every player's client owns the physics of their own character, so whatever position their client says it's at gets replicated to the server. that's why they can fly without touching any of your scripts. for an obby there's a simpler fix than position checks. make the server own progress: touching stage 12 only counts if the server already has them on stage 11, and if they got there quicker than is possible, send them back. then flying just doesn't get them anything. if you add a fly check on top, give it some slack. laggy players rubberband and you don't want to kick them.